![]() ![]() In terms of plot progression, he does exactly as much as you’d expect him to do, while the big guns do their jobs. His development as a character, working under Batman’s watchful eye as a protégé, and struggling with learning to control the immense power he had been granted, is briefly glimpsed upon too. Gameplay with Blue Beetle is absolutely fluid, crisp and enjoyable, with well-defined and distinct moves and combos, and a cool supermove too. However, Blue Beetle had a killer move or two under his sleeve that shut the few naysayers. The inclusion of Blue Beetle (and Firestorm) in the roster came as a surprise to all in the beginning, albeit a pleasant one. Delightful to fight against as he was, with the addition of a chain-hook as a weapon making him all the more menacing, there was so much more potential with the character that left me wanting more. While his inclusion in the roster is welcome by all means, he never rises above being a bump in the road for Batman’s insurgency group moving forward. Add to that, the arena change everytime he poisons his opponent, and his absolutely terrific finishing move, he could have been one of the most formidable characters in the game, even possibly for Superman. The makers get the sly, physical demeanor of the demented doctor and the monster he transforms into for his opponents upon exposure to his concoctions of the fear gas completely on point. Combat with Cyborg is only noticeably better than in ‘Injustice’, mostly making use of his arm cannons for projectiles or opening up boom tubes, which is somewhat admittedly cool. If I were to do it, I would attribute it to a probable miscast in the voice department, or the significant cosmetic facelift the character is given in this outing. ![]() While he has a major part to play in the progression of the plot after he squares off against Batman, and later helps him restore Brother-Eye and engage with Brainiac’s defences, something about the character seems off. While it never quite matches up with what a badass Deathstroke was in the previous installment, Deadshot is pretty cool in his own right and has quite a killer supermove, but never contributes anything substantial to the proceedings.Įasily one of the weakest characterisations in the roster, despite being a tier one member of the original returning Justice League. If one starts drawing parallels between the characters not reprising from the previous game, and the new introductions in this game, it doesn’t take a genius to identify that Deadshot was brought in as a possible substitute/parallel to Deathstroke in the previous game. We have also not included Injustice 2 guest characters. Happy reading! (And playing!)ĭisclaimer: Exclusive characters from DLC and mobile versions are exempted from this list, for obvious reasons. Obviously, there are confirmed Injustice 2 new characters also on the list. The criteria for ranking would include the characters mythos within the existing DC universe, utilisation of their original powers in the game, including their moves, supermoves and fighting styles, the part they play in the story mode, and the extent to which they can be customised with gears and upgrades. ‘Injustice 2’ retains a lot of the original roster, either giving them a facelift or tech update, while a host of new ones are introduced as well. The threat this time is of a global level and possibly beyond, and while there are flashes of that brilliance here and there, it never completely materializes, until, you guessed it, the ultimate final battle between Batman and Superman, that is in itself a single term selling point by now.Įlaborations aside, let’s get to ranking these characters, which is what this article sought to do in the first place. That being said, I also felt that the plot structure this time around wasn’t as involving or epic as it was the first time around, precisely because of the lack of an inherent internal struggle within our heroes, which is what I personally revere DC for. However, as with the first game, at moderate difficulty settings, the gameplay lasts shorter than the accompanying cinematics, and while they are extremely fun and important to watch for plot progression, we’d all appreciate a little more gameplay with consequences (RPG progression style fighting) rather than the arcade-style fighting.
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